Ausbruch (Projecttitle: STeinbruch)
released 27.12.2004
code Mad Butscher
graphics Cerror / Mooncell & Mad Butscher
sound Lotek Style / tSCc
required hardware Falcon 030
used tools Pure C, Rainbow 2 Multimedia, Photoshop
Language in the Game uk.jpg (843 bytes) Text below uk.jpg (828 bytes)

History
At the first Uncon I get in touch with Gildor who shows me his GEM game klickomania. I really licked the game, and found out, that I also could play the game under linux. There it called klickety. This is the game I played most in the last time. Because I liked the gameplay that much, I though about a game with the same gameplay, but the aim to play as long as possible, because new stones appears after a while. So Steinbruch was born. It took me some time, to figure out the best configurations, but at the end I'm very happy with the game.

At the outline party 2k3 I did some debugging, but with no special ambition. But then I had a cigarette together with Havoc and there he told me, that they need a competitor for the reservoir gods, cause the want to do a game compo. After thinking a little bit about it, I was shure to get a releasable version at the party and immediatly went to work. The game was nearly ready, but there was no mod and no graphics. So I asked Cerror / Mooncell to do some grpahics and Lotek Style to do the mod. At the end we finished only 1 hour after the deadline. In the compo the game scored the 2nd playe of 2 entries. But I got 297 points, on off the higher scores overall compos.

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