|
Ausbruch (Projecttitle: STeinbruch)
|
| released |
27.12.2004 |
| code |
Mad Butscher |
| graphics |
Cerror / Mooncell & Mad Butscher |
| sound |
Lotek Style / tSCc |
| required hardware |
Falcon 030 |
| used tools |
Pure C, Rainbow 2 Multimedia, Photoshop |
| Language |
in the Game |
 |
Text below |
 |
History
At the first Uncon I get in touch with Gildor who shows me his GEM game klickomania. I really licked the game, and found out, that I also could play the game under linux. There it called klickety. This is the game I played most in the last time. Because I liked the gameplay that much, I though about a game with the same gameplay, but the aim to play as long as possible, because new stones appears after a while. So Steinbruch was born. It took me some time, to figure out the best configurations, but at the end I'm very happy with the game.
At the outline party 2k3 I did some debugging, but with no special ambition. But then I had a cigarette together with Havoc and there he told me, that they need a competitor for the reservoir gods, cause the want to do a game compo. After thinking a little bit about it, I was shure to get a releasable version at the party and immediatly went to work. The game was nearly ready, but there was no mod and no graphics. So I asked Cerror / Mooncell to do some grpahics and Lotek Style to do the mod. At the end we finished only 1 hour after the deadline. In the compo the game scored the 2nd playe of 2 entries. But I got 297 points, on off the higher scores overall compos.